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- on guyroll
- repeat while the mouseCast = the castNum of sprite 35
- if the mouseDown then
- exit
- end if
- set the castNum of sprite 39 to 911
- set the castNum of sprite 40 to 912
- set the castNum of sprite 41 to 913
- set the castNum of sprite 42 to 914
- set the castNum of sprite 43 to 915
- set the castNum of sprite 44 to 916
- set the castNum of sprite 45 to 917
- set the castNum of sprite 46 to 918
- updateStage()
- startTimer()
- repeat while the timer < 3
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 39 to 901
- set the castNum of sprite 40 to 902
- set the castNum of sprite 41 to 903
- set the castNum of sprite 42 to 904
- set the castNum of sprite 43 to 905
- set the castNum of sprite 44 to 906
- set the castNum of sprite 45 to 907
- set the castNum of sprite 46 to 908
- updateStage()
- startTimer()
- repeat while the timer < 3
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 39 to 921
- set the castNum of sprite 40 to 922
- set the castNum of sprite 41 to 923
- set the castNum of sprite 42 to 924
- set the castNum of sprite 43 to 925
- set the castNum of sprite 44 to 926
- set the castNum of sprite 45 to 927
- set the castNum of sprite 46 to 928
- updateStage()
- startTimer()
- repeat while the timer < 3
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 39 to 901
- set the castNum of sprite 40 to 902
- set the castNum of sprite 41 to 903
- set the castNum of sprite 42 to 904
- set the castNum of sprite 43 to 905
- set the castNum of sprite 44 to 906
- set the castNum of sprite 45 to 907
- set the castNum of sprite 46 to 908
- updateStage()
- end repeat
- repeat while the mouseCast = the castNum of sprite 36
- if the mouseDown then
- exit
- end if
- set the castNum of sprite 39 to 911
- set the castNum of sprite 40 to 912
- set the castNum of sprite 41 to 913
- set the castNum of sprite 42 to 914
- set the castNum of sprite 43 to 915
- set the castNum of sprite 44 to 916
- set the castNum of sprite 45 to 917
- set the castNum of sprite 46 to 918
- updateStage()
- startTimer()
- repeat while the timer < 3
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 39 to 901
- set the castNum of sprite 40 to 902
- set the castNum of sprite 41 to 903
- set the castNum of sprite 42 to 904
- set the castNum of sprite 43 to 905
- set the castNum of sprite 44 to 906
- set the castNum of sprite 45 to 907
- set the castNum of sprite 46 to 908
- updateStage()
- startTimer()
- repeat while the timer < 3
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 39 to 921
- set the castNum of sprite 40 to 922
- set the castNum of sprite 41 to 923
- set the castNum of sprite 42 to 924
- set the castNum of sprite 43 to 925
- set the castNum of sprite 44 to 926
- set the castNum of sprite 45 to 927
- set the castNum of sprite 46 to 928
- updateStage()
- startTimer()
- repeat while the timer < 3
- if the mouseDown then
- exit
- end if
- end repeat
- set the castNum of sprite 39 to 901
- set the castNum of sprite 40 to 902
- set the castNum of sprite 41 to 903
- set the castNum of sprite 42 to 904
- set the castNum of sprite 43 to 905
- set the castNum of sprite 44 to 906
- set the castNum of sprite 45 to 907
- set the castNum of sprite 46 to 908
- updateStage()
- end repeat
- end
-